R. Stehwien Gallery

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R. Stehwien Gallery

Postby rstehwien » Tue Nov 01, 2011 3:19 am

First Qubicle model (and my most complicated model ever made... circles and cubes are about my speed in blender). Thanks for this great app! I was looking for a modeling program just like this.

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Last edited by rstehwien on Tue Dec 06, 2011 6:35 pm, edited 1 time in total.
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Re: Happy Halloween Pumpkin

Postby rstehwien » Tue Nov 01, 2011 2:17 pm

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Re: Happy Halloween Pumpkin

Postby Tim Wesoly » Tue Nov 01, 2011 3:03 pm

Hey, thanks for charing!
I like the Unity Demo.
Nice work, hope to see more soon.
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R. Stehwien Gallery

Postby rstehwien » Tue Dec 06, 2011 6:35 pm

Recreating the 3D Dot Heroes in Qubicle to get a better handle on 3d sprite proportions (recoloring some images because I didn't like how 3d dot heroes used the same color for hair and clothing). Trying to decide on using 16x16x16 or 32x32x32 3d sprites for a game I'm working on.
Image

Going to go through the entire basic set of 3D Dot Hero characters then try my own homages of some roguelike images.
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Re: R. Stehwien Gallery

Postby Tim Wesoly » Fri Dec 09, 2011 3:45 pm

Right on, right on.
I guess that's a good way to practice creating voxel stuff.
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Re: R. Stehwien Gallery

Postby rstehwien » Fri Dec 09, 2011 5:48 pm

Tim Wesoly wrote:Right on, right on.
I guess that's a good way to practice creating voxel stuff.

I don't have much (any) skill as an artist but have found qubicle easy to use (I also like using blender). Trying to figure out some good proportions to use on 3d sprites for games and 3d dot heroes is the best example I can find right now. I might look at voxatron and ace of spades (which would have the advantage of not requiring me to sit in front of the PS3 while using qubicle).

Basically I'm trying to get some practice so I can make at least temporary art on my own for unity games. I have trouble with just just cubes and other primitives and want something at least representative of my vision. Buying art is expensive and if you do it piecemeal then there isn't a consistent look and feel which I find more offensive than using primitives. So my own preference is forcing me to learn just to write some hobby games.

Plus I like voxel art. It is appealing to me and stays firmly on one side of what I call the "uncanny valley of graphics". The "uncanny valley" of robotics http://en.wikipedia.org/wiki/Uncanny_valley theorizes that we will like robots more the closer they look to humans until they reach a point where they look close but something is wrong and we will hate them. I've observed a similar reaction (in myself and others) with computer graphics. There comes a time when 3d graphics are super realistic but something is off and repulsive so you must invest more time and money to make it even more realistic.

Voxel art I've found falls in the area I can create while providing an appealing and iconic vision of the game world.
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Re: R. Stehwien Gallery

Postby Tim Wesoly » Mon Dec 12, 2011 8:30 am

well spoken... may i site that?
seriously, that's the same way I think about it
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Re: R. Stehwien Gallery

Postby rstehwien » Mon Dec 12, 2011 4:45 pm

Tim Wesoly wrote:well spoken... may i site that?
seriously, that's the same way I think about it

Feel free.
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Re: R. Stehwien Gallery

Postby Dany0 » Mon Dec 12, 2011 5:24 pm

The uncanny valley is misinterpreted. You should seriously not bother about it, if you hit it you will see it.
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Re: R. Stehwien Gallery

Postby rstehwien » Mon Dec 12, 2011 5:45 pm

Dany0 wrote:The uncanny valley is misinterpreted. You should seriously not bother about it, if you hit it you will see it.

I've seen it in many 3d games where it approached reality but just wasn't close enough so bothered me more than "lesser" 3d art. A couple of 3d movies did the same (polar express, which I still like, and beowulf). Also experienced it with children and toys... mostly realistic dolls freak a bunch of children out (there is a reason that dolls are featured in horror so often).

One of my main problems is that realistic 3d art costs serious money, time, and skill that is far outside my means. The other is I prefer games that don't have ultra realistic art... part of it is just an art preference, the other part is that I often feel that gameplay and story have suffered to provide that art (not to mention making me buy super expensive game machines). I remember games with amazing story and gameplay without the need to watch someones nostril hairs move as they breathe.
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