Tim Wesoly wrote:Right on, right on.
I guess that's a good way to practice creating voxel stuff.
I don't have much (any) skill as an artist but have found qubicle easy to use (I also like using blender). Trying to figure out some good proportions to use on 3d sprites for games and 3d dot heroes is the best example I can find right now. I might look at voxatron and ace of spades (which would have the advantage of not requiring me to sit in front of the PS3 while using qubicle).
Basically I'm trying to get some practice so I can make at least temporary art on my own for unity games. I have trouble with just just cubes and other primitives and want something at least representative of my vision. Buying art is expensive and if you do it piecemeal then there isn't a consistent look and feel which I find more offensive than using primitives. So my own preference is forcing me to learn just to write some hobby games.
Plus I like voxel art. It is appealing to me and stays firmly on one side of what I call the "uncanny valley of graphics". The "uncanny valley" of robotics http://en.wikipedia.org/wiki/Uncanny_valley
theorizes that we will like robots more the closer they look to humans until they reach a point where they look close but something is wrong and we will hate them. I've observed a similar reaction (in myself and others) with computer graphics. There comes a time when 3d graphics are super realistic but something is off and repulsive so you must invest more time and money to make it even more realistic.
Voxel art I've found falls in the area I can create while providing an appealing and iconic vision of the game world.